See: glBlendEquationSeparate() on Kronos website. glBlendEquationSeparate ( GLenum modeRGB, GLenum modeAlpha ) ¶ See: glBlendEquation() on Kronos website. glBlendColor ( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ) ¶ glBindTexture ( GLenum target, GLuint texture ) ¶ See: glBindRenderbuffer() on Kronos website. glBindRenderbuffer ( GLenum target, GLuint renderbuffer ) ¶ See: glBindFramebuffer() on Kronos website. glBindFramebuffer ( GLenum target, GLuint framebuffer ) ¶ glBindBuffer ( GLenum target, GLuint buffer ) ¶ See: glBindAttribLocation() on Kronos website. glBindAttribLocation ( GLuint program, GLuint index, bytes name ) ¶ See: glAttachShader() on Kronos website. glAttachShader ( GLuint program, GLuint shader ) ¶ See: glActiveTexture() on Kronos website. The OpenGL context and introduce inconsistency between the Kivy state and By using OpenGL commands directly, you might change Not every OpenGL command has been wrapped and because we are using the Cīinding for higher performance, and you should rather stick to the Kivy
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